The Startup Bringing Video Games into the Real WorldThe video game of the future just might remind you of toys of the past. Sifteo cubes give tactile appeal to technology.
You could say it was nostalgia that inspired David Merrill and Jeevan Kalanithi to create the plaything of the future. Noting that modern-daygamesoperate increasingly in the virtual realm, with the kinesthetic component reduced to the click of a mouse or tap of a screen, the two MIT Media Lab graduate students felt a fundamental absence--the physical interaction that comes from old-school toys like building blocks and board games.
This was the impetus behindSifteocubes. The little computerized blocks communicate wirelessly with one another and respond in varying ways to being pressed, tilted, shaken and rearranged--turning video gaming into a truly tactile experience. "It's taking the wooden blocks you grew up playing with and giving them this digital life," Merrill says.
Continue reading this article — and all of our other premium content with Entrepreneur+
Join the internet’s leading entrepreneur community! With your subscription you’ll get:
- Unlimited access, including premium content
- No ads
- Subscription to狗万官方magazine
- Four free e-books a year
- Subscriber-only events with our experts